ROL
ROL_VectorController.hpp
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43 
44 
45 #ifndef ROL_SIMCONTROLLER_H
46 #define ROL_SIMCONTROLLER_H
47 
48 #include "ROL_Vector.hpp"
49 #include "ROL_UpdateType.hpp"
50 #include <map>
51 #include <vector>
52 
53 namespace ROL {
54 
55 template <class Real, class Key=std::vector<Real>>
57 private:
58  // Storage
59  std::map<Key,int> indices_, indices_trial_, indices_temp_;
60  std::vector<bool> flags_, flags_trial_, flags_temp_;
61  std::vector<Ptr<Vector<Real>>> vectors_, vectors_trial_, vectors_temp_;
63 
64  // Update flags
65  bool trial_, temp_;
67 
68 public:
71  VectorController(void);
72 
73  void reset(bool flag = true);
74 
77  void objectiveUpdate(bool flag = true);
78 
81  void constraintUpdate(bool flag = true);
82 
85  void objectiveUpdate(UpdateType type);
86 
89  void constraintUpdate(UpdateType type);
90 
93  bool isNull(const Key &param) const;
94 
97  bool isComputed(const Key &param) const;
98 
101  void allocate(const Vector<Real> &x, const Key &param);
102 
106  const Ptr<Vector<Real>> set(const Key &param);
107 
110  const Ptr<const Vector<Real>> get(const Key &param) const;
111 
114  bool get(Vector<Real> &x, const Key &param);
115 
118  void set(const Vector<Real> &x, const Key &param);
119 
122  void push(VectorController<Real,Key> &to) const;
123 
124 private:
125 
126  void resetTrial(void);
127 
128  void resetTemp(void);
129 
130  bool isNull(const Key &param, const std::map<Key,int> &indices) const;
131 
132  bool isComputed(const Key &param, const std::map<Key,int> &indices,
133  const std::vector<bool> &flags) const;
134 
135  void allocate(const Vector<Real> &x, const Key &param,
136  std::map<Key,int> &indices, std::vector<bool> &flags,
137  std::vector<Ptr<Vector<Real>>> &vectors, int &maxIndex) const;
138 
139  const Ptr<const Vector<Real>> get(const Key &param,
140  const std::map<Key,int> &indices, const std::vector<bool> &flags,
141  const std::vector<Ptr<Vector<Real>>> &vectors, const int &maxIndex) const;
142 
143  const Ptr<Vector<Real>> set(const Key &param,
144  std::map<Key,int> &indices, std::vector<bool> &flags,
145  std::vector<Ptr<Vector<Real>>> &vectors, int &maxIndex) const;
146 
147  bool get(Vector<Real> &x, const Key &param,
148  std::map<Key,int> &indices, std::vector<bool> &flags,
149  std::vector<Ptr<Vector<Real>>> &vectors, int &maxIndex) const;
150 
151  void set(const Vector<Real> &x, const Key &param,
152  std::map<Key,int> &indices, std::vector<bool> &flags,
153  std::vector<Ptr<Vector<Real>>> &vectors, int &maxIndex) const;
154 
155  void accept(void);
156 }; // class VectorController
157 
158 } // namespace ROL
159 
161 
162 #endif
std::map< Key, int > indices_temp_
std::vector< bool > flags_
bool isNull(const Key &param) const
Check if vector associated with provided key is allocated.
void constraintUpdate(bool flag=true)
Equality constraint update for VectorController storage.
const Ptr< Vector< Real > > set(const Key &param)
Set the vector associated with provided key. This assumes the vector data will be changed...
Defines the linear algebra or vector space interface.
Definition: ROL_Vector.hpp:80
std::map< Key, int > indices_
VectorController(void)
Constructor.
void push(VectorController< Real, Key > &to) const
Push the contents of *this into another VectorController.
bool isComputed(const Key &param) const
Check if vector has been computed.
void allocate(const Vector< Real > &x, const Key &param)
Allocate the vector associated with provided key.
std::map< Key, int > indices_trial_
void objectiveUpdate(bool flag=true)
Objective function update for VectorController storage.
std::vector< Ptr< Vector< Real > > > vectors_trial_
std::vector< Ptr< Vector< Real > > > vectors_temp_
std::vector< bool > flags_temp_
std::vector< bool > flags_trial_
std::vector< Ptr< Vector< Real > > > vectors_